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Monday, September 29, 2014

Hyrule Warriors Review

"This title features a heavy emphasis on Zelda elements, while retaining the solid, plain old fun hack and slash gameplay of Dynasty Warriors. While the basic story isn't exactly tear-jerking, with no heavy emphasis placed on it, and no hype for it to live up to, it's a feature that can be overlooked."



On September 26th, Nintendo released the heavily promoted Hyrule Warriors, A new Zelda title with Dynasty Warriors gameplay, to the Wii U. Will the game live up to the hype that's surrounded it? Find out below.

The game centers around mission based gameplay, where the character you play as (Main characters of the Zelda series, including, Zelda herself, Link, Impa, Sheik, Minda, and an array of other characters with widely different play styles, allowing for a completely different experience each time you replay a level) completes multiple objectives with a varying time limit always looming over you. Each mission features different exciting missions, with the core of each level, to capture points and rage through huge amounts of enemies always staying the same.


The game also features a basic plot around saving a lost Zelda, which in turn you know, prompts end of the world saving stuff too. The plot then leads you to different land mark areas featured in the series, including Sky Loft from Skyward Sword, and prominent scenes from Twilight Princess and Ocarina of Time. While the plot isn't exactly enthralling and isn't up to the standards of other Zelda entries it suffices well enough for this side entry that has a heavy focus on gameplay rather than story.



The first few hours on spent on the game are filled with unlockables, with rupees constantly flying everywhere. This really allows for a sense of accomplishment after completing each mission, which can counteract some of the mission objectives that can tend to slog on at certain points. Another low point of this game is the fact that while you're fighting with an entire army, you're also required to complete virtually each objective alone. This element of gameplay can at certain points require you to be multiple places at once, which can greatly ramp of the difficulty level of certain missions, and have you replaying the same level objective over and over.


This title features a heavy emphasis on Zelda elements, while retaining the solid, plain old fun hack and slash gameplay of Dynasty Warriors. While the basic story isn't exactly tear-jerking, with no heavy emphasis placed on it, and no hype for it to live up to, it's a feature that can be overlooked. The game features a bazaar which allows you to work with collected materials, potions, and an array of other elements that can spice up gameplay. I've already had a ton of fun, and I expect hours more out of this title, which does feature a huge amount of play time.

What did you think of the title? Tell me down below, and I'll see you next time!


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