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Sunday, November 24, 2013

The Legend of Zelda: A Link Between Worlds Review


Hey everyone, this past week, the newest entry into the Legend of Zelda series, A Link Between Worlds, a follow up to the 1992 title A Link to the Past, was released on the 3DS, the first original Zelda title on the system. Check out a review of the new title after the jump!

A Link Between Worlds (ALBTW) is set in the same world as A Link to the Past (ALTTP) and offers waves upon waves of nostalgia, with most of the map being almost identical to it's predecessors'. The combat system is the same tried and true system, however, the game does switch it up slightly, allowing you to rent items in the game at an incredibly early point, that would usually only be obtainable later in the game. While this does add a sense of freshness to the game, this does add it's own set of annoying features, such as the items being taken from you if you die, meaning if you're deep in a dungeon you have to travel all the way back to your house to re-rent the item, which, depending on how far you are from your house, can be incredibly frustrating.

My let's play!

Another notable new element featured in the game is Link's ability to turn himself into a drawing, and travel on walls, a feature that was heavily promoted before the game's release. While the feature is interesting, I don't really understand why it was so heavily promoted, as it really isn't revolutionary or groundbreaking in any way. Before the game's release, I was worried that this would take away from the game, but overall, it didn't add or take from the game in any way.

There are also a few smaller changes from the original game, such as the magic meter refilling on its own (a welcomed change), the ability to swap out your items and view your map easily on the handheld's bottom screen without stopping the action, and more, that all add to the new title.

With just enough returning elements from ALTTP that bring back multitudes of nostalgia, enough new elements to make the game feel incredibly fresh and new, a great soundtrack, a wonderful plot, and great, original gameplay, this title has everything I'd expect from a Zelda game, and ALBTW improves upon its predecessors in every way, exceeding my expectations and honestly, makes this one of my favorite entries in the series.

Well, that's it for my review! What'd you guys think of the game? Tell me in the comments below, and I'll see you next time!

Saturday, November 16, 2013

PS4, Knack, and Contrast Review

If you don't want to read this, feel free to watch this video review :)


Hey everyone! Today I'm here to review two launch titles for the Playstation 4, the retail title Knack, and the indie free to play Contrast, along with the system itself. Check out the review for Knack down below.



Overall, Knack, is just okay. That's it. The graphics are in no way stunning, and honestly, could have probably been pulled off on the PS3. While the story's nice, it's certainly not a bragging point. But to me, there are multiple problems with the overall gameplay. As Knack grows (or shrinks) the amount of damage enemies deal do as well. I have not yet explored a part of the game where it didn't require more than 3 hits to completely knock Knack out. At multiple points in the game, there are groups of three or four enemies together that can take out Knack in one hit, causing a plethora of restarts before you gain any ground. This also makes it so the only way you can cause any damage is by running in really fast, trying to get a hit, and then run back out, leaving us with annoying, redundant gameplay. Another flaw in the gameplay has to do with one of Knack's main damage dealers, sunstones. "Sunstones are items found around the world of Knack which can be destroyed in order to fill up Knack's energy bar in order for him to execute Super Moves."-Knack Wiki. If you use a sunstone on an enemy, and then proceed to die (you will. an incredible amount of times) in the same area, the damage the deal to enemies is undone, however, the amount of energy you used isn't, meaning that if you die after using a sunstone, the damage doesn't stay, while the energy still disappears. With overall redundant, overly difficult gameplay, mediocre at best graphics and plot lines, honestly, I wouldn't recommend this to anyone.

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Next, we move onto another launch title, Contrast.


Contrast and Knack are polar opposites, in all ways. The puzzle platformer game is set in a parallel 1920s world, where a young girl Didi, meets Dawn, a mysterious woman who is able to transform into a shadow and travel along lit walls. The unique gameplay is simple yet engaging, and is presented in a wide variety of ways, with every level being different from the last. The gameplay is very engaging, and lives up to its name as a puzzler, with multiple ways to progress through a level, while also keeping your mind sharp through out, always having to plan ahead. The story of the game is crafted beautifully, and is incredibly compelling. The story has twists, shockers, and even humor in it, and manages to stay fresh through the entire game, always making you wonder what's to happen next. Usually, I'm not a fan of  puzzle games, but Contrast has something for everyone. Intense (yet not too intense like some other games) puzzles, platformer elements, a unique and intriguing plot, and overall wonderful gameplay. Besides a few minor glitches (I haven't noticed one yet that hugely interfered with gameplay) this is a wonderful game that I'd recommend to anyone looking for a solid launch title.

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And finally, we move onto the system itself, the Playstation 4.

Unboxing by yours truly :)

Overall the system itself, IS AWESOME! *Insert rabid fangirlism here* The system immediately grabs your attention with a beautiful upgraded UI, but it also simple at the same time, letting you know where everything is, so it's easy to grasp for newcomers. One of the most interesting features of the new system is the ability to connect your PS Vita over wifi to use it as a controller, showing the action on both screens. While working with high speed wi-fi, the feature is flawless, and essentially works like off screen play for the Wii U, allowing you to continue the action when someone else wants to use the TV. This feature is not only helpful, but saves you $50 dollars on another controller. However, if your wifi is spotty at times, the remote play is essentially useless, and remote play with a USB cord, is unfortunately, not available. 

Another noticeable upgrade from the PS3 is the loading times, for example, a few months ago when the PS Store was upgraded, the loading times for it were unbearable, however, the store now loads in a fraction of a second, along with notably decreased loading times for games as well. The main gripe with the system for me, however, is how the system handles capturing gameplay. The capturing seems to turn on and off whenever it wants, making it impossible to record audio in sync, as it's impossible to tell when it will stop recording. Another problem with the capture is the fact that you can't record audio along with video, rather, having to record video and audio separately. As a YouTuber, I was really excited for the capturing aspect of the system, unfortunately, I think I'll wait for a capture card. On the flip side, livestreaming your gameplay is a much more capable and usable feature.

Another great aspect is the Dualshock 4. the new controller fits perfectly into any sized hands and is overall much better than the previous Dualshock, featuring upgrades such as a microphone jack, a clickable touch pad, and an overall upgraded, sleeker, and easier to use design.

With new, great features such as multitasking, being able to play games while they're downloading, and all the aforementioned details, this system really is, for the players. 

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Well, that's it for my review! If you have it, what do you think of the PS4? Are you waiting for the Xbox One? Share all your comments down below, and I'll see you guys soon!

Friday, October 18, 2013

All dat let's plays doe

Hey everyone, just wanted to update you on a few series that have been going on on my Youtube channel, which you can find here

The first series is my Minecraft Hunger Games Let's Play!

The latest episode is down below, and you can find the entire playlist here!





The next is a Let's Play of the newly released Wind Waker HD!

You can find the first episode down below, and check out the entire playlist here!


Thanks for watching guys, and be sure to subscribe to my channel here if you liked it!!

<3


Tuesday, October 8, 2013

The Legend of Zelda: The Wind Waker HD Unbiased Review


Hey everyone! On Friday, the 4th, a Nintendo classic, The Wind Waker was re-released featuring HD graphics and additional features to the Wii U console.

Overall, the original Wind Waker was great. It featured fresh new dungeons, a great combat system, the added element of sailing, and overall had a fresh new take on the Zelda series. The new graphical style, along with fun new elements like sailing, just added to the already tried and true formula all Zelda games follow, and brought new life to the series. Is the HD re-release able to retain all the great qualities The Wind Waker held? Find out below.

Right when I started playing WWHD, I felt just like a kid playing this game again.  Everything I loved about this game came rushing back. Even the fun bonus parts of the game like (which add so much personality to the game) capturing pigs for the neighbors were a blast. However, obviously the biggest update to the game, is the graphics.

Every Zelda game has great artistic value. In one way or another, there's always something about the graphics of any Zelda game that stands out. And obviously, The Wind Waker's cartoon graphics were revolutionary. The HD upgrade on these graphics is incredible. The cel-shaded landscapes are beautifully showcased on the full HD display of the Wii U. The beautiful textures make everything stand out, every little detail pops.

Watch my Let's Play of The Wind Waker HD:

Overall, I can't stop playing WWHD! Every charming detail about the original GameCube game is present, with fun additions such as being able to send messages in a bottle for any other player to find. This is all present in a full HD world, making me feel as if this game was made for The Wii U rather than the Gamecube. Managing your inventory is a breeze using the GamePad, and you can easily continue the action on the GamePad if someone wants to use the TV. Overall, The Legend of Zelda: The Wind Waker HD is a great, faithful remake of the original, and fully utilizes all of the Wii U's features. I recommend this to any fan of adventure/action games.

Sunday, September 8, 2013

Stop Judging me.

Sorry guys! I know there haven't been many reviews coming out lately, but bear with me! Towards the end of the month I should have some League of Legends champion reviews coming up, and towards the beginning of October, a review of The Wind Waker HD! So sorry about the silence, stay tuned for new reviews soon!

Tuesday, August 20, 2013

Saints Row IV: Super Dangerous Wub Wub Edition Unboxing + Review


Make sure to check out my new unboxing, and stay tuned for a review of Saints Row IV in the coming week! See you soon!

Wednesday, July 3, 2013

The Walking Dead: 400 Days Review


If you'd rather watch a review:

             

The Walking Dead: 400 Days, was branded as a tie in between season one and the upcoming season 2 of Telltale's critically acclaimed Walking Dead franchise, and while this wasn't the tie in I was looking for, it definitely gives hints of what we could see in the upcoming season.


           

400 Days allows you to choose from 5 individual short stories following an array of 5 characters, all of whom have very different characteristics to them. While none of the stories feature any of the characters (the whole 3 people left) from season 1, it features plenty of subtle nods to it, along with even more nods the other stories. All of the stories are small, 15-20 minute stories, but as we've come to expect from Telltale, in that small amount of time they make us feel for all of these characters, and get us invested in their story. Within 30 seconds of one story I already had a strong hatred for one character and had barely said 5 words to them. This just once again shows how easily Telltale is able to make you care (or hate) for characters in such a quick time frame, and while my love for these characters doesn't run nearly as deeply for Clem and Lee (or Carley, I'm still raging over that) emotions for these characters run deep just minutes into the game.

                          

Another big plus to 400 Days is that it wasn't just a rebranded season 1. While the core of the gameplay (the split second decision making, the conversations) are obviously still present, the countless hours I spent rummaging through the same cabinets in season 1 are (thankfully) absent, being replaced with more action and even more split second, life or death situations (yay)! However, while all of these are found in each story, all of the stories offer a different, diverse, gameplay experiences.

So while 400 Days in no way offers any closure to my hour long sob fest at the end of season 1, it gives many clues to what we'll find waiting for Clem in season 2, and besides the occasional tech bluffs we've come to expect from Telltale, is a beautifully written heart-wrenching, emotional, action packed, and overall well, scary tale (hahaha tale, see what I did there?) from the incredibly talented developers over at Telltale.


                                                                                                                           -Colby

Tuesday, June 18, 2013

Pokémon Mystery Dungeon: Gates to Infinity Review+ Post E3 Updates!

Hey everyone! I know I promised a Last of Us review.... yeah I kind of lied. When I went into Gamestop instead of ordering TLOU for some reason I said I'd like Pokemon Gates to Infinity! Why? I don't know! But I thought, why not do a review of it! However, I have one quick post E3 announcement for you. If you plan on ordering an Xbox One or PS4, do it now! Supplies are dropping rapidly only one week into presales, and soon there will be no more pre orders available. So if you plan on getting a next gen console day one, I suggest you pre order now.


Pokemon Mystery Dungeon Gates to Infinity (besides the fact that that title takes infinity long to say, see what I did there? Ha!) is overall a faithful installment to the long running Mystery Dungeon series. This game is leaps and bounds ahead of its predecessors in many ways, but it also falls short of them in other categories. Let's break it down section by section.

The most notable difference of this installment compared to its predecessors is graphics. This is the first Mystery Dungeon game on the 3DS, and using the 3DS's increased processing power over the DS, Gates to Infinity features stunning 3D landscapes, character models, and dungeons. However, although the graphics are 3D, they aren't actually... 3D. When you actually enable 3D features, the game just gains a little depth to the textboxes, and other than that, there's really no change. This game could have taken advantage of the 3D features with immersive cinematics and large amounts of depth, but overall 3D features really weren't taken advantage of, and just cause unnecessary headaches. Speaking of cinematics, we move on to my next gripe.

In this installment of the Mystery Dungeon series, there are more cutscenes than usual, (that don't even take advantage of the rich 3D landscapes present in the game) and while this wouldn't be a downfall, they are excruciatingly long. They go on for an incredibly unnecessary amount of time and over explain every little detail. I can say the same thing for the tutorials. While tutorials are obviously a necessary element for first time players (although a disable option would have been welcomed) they go on for an incredible amount of time, and explain details that could be picked up easily through actually letting you play the game, which you rarely get to do.

However with all that said, there are two crucial points a game needs to have strength in to be worth playing, plot and gameplay, and this game exceeds in both of these categories. The game uses the same gameplay from previous installments and builds upon it with necessary and welcomed editions. For example, in earlier editions of Mystery Dungeon if you didn't bring partners on adventures, they'd quickly fall behind in leveling up, thus they'd soon become very weak and you wouldn't be able to bring them on future adventures. However, in this game partners who don't go on adventures still gain XP, allowing you to take them on future adventures.

Overall, I really enjoyed this game. It builds on the tested and true gameplay of previous installments with new features that make the game even more enjoyable. I wouldn't call it a must have for the 3DS, however, it is a fun game that I recommend any fan of the Pokemon series to buy!
                                                        
                                                                                        -Colby

Wednesday, June 12, 2013

Final E3 Wrap Up!

Hey everyone! Well, E3 2013 has officially come to an end. There has been a ton of new software reveals, and a ton of new info about the next gen consoles! You can check out all of the major reveals down below, and thank you for sticking with me through the entire expo! :)



P.S. Stay tuned for The Last of Us Review later this week!

Recap of the E3 Nintendo Direct: http://bit.ly/14uRonv
Recap of Sony's E3 Conference: http://bit.ly/1bqqzRS
Recap of Ubisoft's E3 Conference: http://bit.ly/19jzurt
Recap of EA's E3 Conference: http://bit.ly/166z7Np
Recap of Microsoft's E3 Conference: http://bit.ly/14tyWf9

Thanks!
         
                                                                                                                     -Colby

Tuesday, June 11, 2013

Nintendo's E3 Nintendo Direct Recap and Review

As many of you may know, rather than having a large conference at E3 this year, Nintendo has instead opted to stream a special Nintendo Direct with tons of new software reveals. Check out all the new reveals after the jump.

Or watch it for yourself right here:



First on Nintendo's list was revealing some new info on the already highly anticipated new entries into the Pokemon series, X and Y.  The most prominent of the new info was the already expected announcement of a new Pokemon type, Fairy. The new type, which is super effective against dragon types will be applied to already existing Pokemon like Gardevoir, and new Pokemon like Slyveon.
Another new feature to X and Y is Pokemon-Amie (I have absolutely no idea why it's titled that, sometimes Nintendo likes to not use real words?) that lets you bond with your Pokemon in new ways like feeding and petting them using the touchscreen. Both the X and Y versions are set for a worldwide release date of October 12th.

The next new item that was revealed was the new 3D Mario title for the Wii U,  Super Mario 3D world. Most of the time, the only thing offered in new Mario games are a new adventure, however, in this game the there are a number of new innovative features. In the newest console entries in the Mario series the playable characters have been the Mario Brothers and two Toads, yellow and blue variants. However, in this addition  the yellow toad has become unplayable in favor of Peach. Peach has a very different style of gameplay as she can glide a short distance after each jump. It's a (welcomed) surprise to have Peach featured in this newest entry, and it will be interesting to see what the plotline of this game will be rather than saving Peach.

Other new features (besides the fact that there's now multiplayer features, which is awesome) include the addition of old familiar characters like Chargin Chuck, all new ways to explore the game, and the best announcement of all of E3, a new cat power up. Which allows you to climb walls, scratch your enemies with your claws, and be 500% cooler. This new title will be available in December.

The next topic (one I was very excited for) was Mario Kart 8. While there were no new character reveals, the newest features are anti gravity wheels which allow you to well, defy gravity and drive on walls in some stages! You are also able to glide through the air and drive underwater like in Mario Kart 7.

After Mario Kart, a new title, Wii Party U was announced. The game features a large amount of board and mini games to play, similar to Mario Party. Both this title and Wii Fit U were pushed back from their original summer release date to October and December respectively.

In response to the beautiful and detailed drawings made on Miiverse (which was totally unexpected by Nintendo), Nintendo is releasing a new game titled Art Academy, and while this game is still in the early stages of development, some of the tools available in Art Academy will be available early in Miiverse to give gamers even more tools, for even more advanced drawings.

Next announced were a ton of third party titles that would be coming to the Wii U and 3DS. These included Assassin's Creed IV (Wii U), Batman Arkham Origins (Wii U), Batman Arkham Origins: Blackgate (3DS), Deus Ex Human Revolution - Director's Cut (Wii U), and many, many more.

After that the first gameplay footage of the new Zelda Wind Waker Remake was released, still using the (1080p) animation style that was widely protested by the majority of the fans of the series.



In the original game, the character Tingle (just no) gave you an item that would allow you to connect to the GBA to have another player assist you in the game. In this version, that item has been updated to the Tingle Bottle, which allows you to send and receive messages from Miiverse, like a message in a bottle. I was a bit confused by this, as rather than just updating the item to connect to the 3DS the item has taken on a totally different use that is not nearly as helpful as before, but it does provide an interesting social element to the game that should be interesting to play around with. The Wind Waker HD will be released in October.

After this the new title The Wonderful 101 was announced with a release date of September 15th.

The next title that was announced was totally unexpected, but pleased fans everywhere, Donkey Kong Country Tropical Freeze! Due to the Donkey Kong Country Returns 3DS remake just being released a new DK game was very unexpected, but welcomed by the fans! Using the Wii U's beautiful 1080p graphics the game has taken on a much more realistic feel, with Donkey Kong's fur even moving in the wind. Along with new camera angles and a more cinematic feel overall, 2 player gameplay is back with a surprise, along with Diddy, Dixie Kong is also a playable character, who has her own special abilities that add another level of depth to the gameplay.

After announcing Bayonetta 2 featuring stunning gameplay footage and a redesigned protagonist, they premiered arguably the most hyped game from the entire conference, the new Smash Bros Entry.

Let's start off with the one negative from the announcement. While the Wii U versions are identical in almost every aspect there is one they differ greatly in, animation style. While the graphics in the Wii U version are a nice step up from the Wii Version, the 3DS version has an animation style that plainly just looks awful. It really just looks like a cheap drawing made by a 10 year old. However, with that said, the game features a ton of new innovative maps, the most notably being the train from Zelda Spirit Tracks! Also announced was a new character, a villager from Animal Crossing who sports a very unique playstyle! While both version are being released in 2014 it is unknown if they will be able to bought for the price of one, such as the cross buy feature for games developed for both the PS3 and PS Vita. But then, Nintendo gave us another surprise, Mega Man will be a playable character in the new game, and while I've never played any of the Mega Man games, I'm sure hardcore fans of the series are fangirling all over the place right now.



After a brief tour of the Nintendo E3 booth, that was it! Overall that was a great Nintendo Direct filled with new software I can't wait to try! And honestly, I'd say that was as good as Sony's (my favorite conference from yesterday) conference yesterday! Thanks for reading, and I'll keep updating you as E3 goes on! Bye!

Honestly all you need to take from this is that Mario can turn into a cat. Nintendo has won E3.              
                                                                                                           -Colby 

Monday, June 10, 2013

E3 Day One Recap: Everything you need to know

Hey everyone, E3 day one has officially come to a close! Check out reviews and recaps of each press conference held today down below!

Microsoft- http://bit.ly/14tyWf9 
Sony- http://bit.ly/1bqqzRS

Also check stay tuned for tomorrow where Nintendo plans to unveil a ton of new games! See you tomorrow!
                                                                                                                                     -Colby

Sony's E3 Press Conference Recap and Review

Alright everyone, as Day 1 of E3 comes to a close I've reviewed and recapped every single conference that has been held today, including Microsoft, EA, and Ubisoft's! However, we still have one of the biggest conferences of E3 left, Sony's! It is unknown what is in store for us in this conference, so find out what Sony revealed in the recap and review of the conference below!

Sony started off the conference with a mashup of everything Playstation, it's past, present, and its future, followed by Jack Trenton coming out on stage and announcing what's next for the Vita, including the Telltale Game's Walking Dead Series' 1st season coming to the Vita along with an all new episode, 400 Days.

After a brief speech about the future of the Vita (noticeably missing was the highly rumored Vita price cut) the conference turned back towards the PS3 and its upcoming first party title The Last of Us with an all new trailer. The show kept up the quick pace by showing 2 teaser trailers for the upcoming games The Puppeteer and Rain.

Immediately after that Beyond Two Souls got a new trailer showing Jodie Holmes training in a military base (amidst other things) but as quickly as that began it was over with a new trailer for Gran Turismo 6 (why they're rushing through all these trailer when they have two hours at their disposal I have no idea), which features rich, realistic landscapes and an immersive, customizable experience. 

The PS3 trailers kept on coming with a new Batman: Arkham Origins trailer, and while this does feature pre-rendered cgi footage, it does also give us some live gameplay and hints at how the new Batman installment will play, and from what we've been shown it will only expand and build on the solid Arkham series' formula. The trailer was also coupled with new, extra downloadable content coming only to Playstation including new stages and skins.

From there, Sony moved on to (arguably) the most important part of the conference, the actual reveal of the PS4 hardware. Featuring a sleek design, the PS4 has found a totally new, beautiful look, especially when compared to the boring, 1980 VCR reminiscent Xbox One. 



From there the conference moved on to the non gaming side of the PS4, and delivered news about upgrades to its streaming service Music Unlimited and new programs in development by Sony Pictures that are coming exclusively to Playstation systems. It also announced that Redbox Instant and Flixster will be coming to Playstation systems, along with select Pay per View events, however, Sony did reiterate that at its heart, PS4 is a gaming console (unlike the Xbox One, BURN!!), and that its main goal is to bring new gaming experiences to households everywhere. 

After that we received a new, all gameplay trailer from a new IP from Sony Santa Monica titled The Order, followed by new Killzone: Shadow Fall, Driveclub, Infamous: Second Son, and Knack (all of which were initially revealed at the PS4 event) gameplay. The gameplay shown from these titles all featured rich, immersive experiences that take advantage of the power of the next generation consoles.

From there Sony praised itself on its relations with indie developers, and how these developers continue to reshape gaming as a whole, followed by the reveal of the indie game Transistor, which looks like well, definitely an indie game, with a lot of potential. However, it is unknown what exactly this game holds. From there Sony revealed new details of what the PS4's future holds in regard to indie games, and from what was revealed it seems as if the Playstation will continue to be the premier platform for indie games. The developers realized this too, as every indie game shown will be found exclusively on the PS4.

After Square Enix was introduced through a video message they revealed Final Fantasy's (a cult favorite of Final Fantasy XV, along with Kingdom Hearts 3.

After those quick trailers, Assassin's Creed IV received its first live gameplay demo (which featured an incredible amount of technical difficulties including the game just stopping at multiple times), which really just offered the same experience as AC3 with a pirate theme to it. This only furthers the feeling among gamers that Assassin's Creed could just be turning into the extremely un-innovative series that is Call of Duty. 

After an incredible 5 minutes of new Watch_Dogs gameplay, Sony announced that an hour of extra gameplay and a new skin for the main character of Watchdogs would be coming exclusively to Playstation.

And then, Sony won the conference. Announced to a massive amount of cheering from the audience, Sony announced that the PS4 will support used games without any restrictions. After the unrelenting cheering of the audience died down, Sony also announced that the PS4 does not require any type of online authentication, once again blasting Microsoft's entire plan for the One. And then once again to a large amount of applause, Sony announced that PS Plus will continue to expand its services, and that any existing Plus accounts will carry over to the PS4, and that immediately at launch PS Plus subscribers will gain free access to Driveclub (PS Plus addition) whether or not this version will have any differences from the retail version is unknown.

The ball kept rolling from there with the first gameplay from Destiny, the new Bungee Studios title that the PS4 is relying heavily on (even if it isn't a PS4 exclusive). The gameplay featured beautiful and immersive landscapes and, a ton of weapons, abilities, and features at your disposal!

Sony then announced that Gaikai will be providing the Vita, PS3, and PS4 will be providing gamers with great PS3 titles in early 2014, and whether or not already owned titles will have to be rebought is unknown. And then once and for all Sony destroyed Microsoft with an incredible launch price point of $399!

So while it was unclear whether or not Sony was going to be able to triumph Microsoft in the beginning of their conference, at the end they destroyed Microsoft piece by piece, by having the winning angle regarding used games, always online policies, and its price point.

So after that dominating conference, day one of E3 is officially over! Make sure to stick with me tomorrow as I'll be recapping the large amount of titles Nintendo is expected to unveil tomorrow.

                                                                                                -Colby

Ubisoft's E3 Press Conference Recap and Review

Hey everyone! Thanks for sticking with me throughout E3 today! Ubisoft's press conference is just about ready to commence! If you missed the recaps earlier today, you can read all about Microsoft and EA's conferences by clicking on their names. For the second year in a row Aisha Tyler is hosting Ubi's conference, a job she exceeds at. Anyways, read the recap of the entire conference after the jump!

Ubisoft started their show off with a bang by bringing out Jerry Cantrell of Alice in Chains to play a song and introduce the first game reveal, Rocksmith 2014. He did this by first playing his guitar alone, and then using a band from Rocksmith to aid him in another song. This was able to start the show off in a lively and fun way, and also introduce Rocksmith, which is able to teach anyone how to play guitar in a quick and fun way.

Aisha Tyler added a whole nother level to the show by actually presenting games in an upbeat way (unlike everyone else today) and adding comedy to the show, even with the unbearably half a sleep audience she had to deal with  throughout the show.

After starting things off with a bang with Jerry Cantrell Ubisoft immediately began to fizzle with their trailer of Splintercell: Blacklist. While this did look like a well made, immersive game it seemed more or less the same as most first person shooters, and after already seeing 40,000 other FPSs today, no one wants to see another, especially if it really doesn't offer any innovation whatsoever to the usual FPS formula.

After unveiling Blacklist, they revealed the new Rayman Legends. While there really isn't much new to this game, it seems like a fun all ages platformer that's cartoony graphics look beautiful on its new console home of the PS3, Xbox 360, and Wii U.

Ubisoft then revealed another overly cartoony game, The Mighty Quest For Epic Loot, basically a castle building game where you defend your castle as you steal from other players' castles for the younger ages, at this point look likes Ubi is really trying to appeal to a younger audience.

After revealing this game they unveiled another teaser for South Park: The Stick of Truth (right after 2 kids games, Ubisoft logic.) and while it didn't stack up to the many other teaser trailers out there, it's nice to know that the developers didn't forget that this game does in fact exist.

After that Ubisoft jumped to a new topic again by unveiling the first next gen title of the show,  The Crew. The Crew showed off how powerful the next gen consoles are by making incredibly realistic cityscape and desert environments that were so real looking that the trailer could have passed for a movie trailer! The Crew is one of the first of its kind, an mmorpg racing game centered around making well... A Crew with your friends as you race around and take over the world with your Crew! With the ability to play single player, co-op, or competitive this game allows players to drive, and even work together from all around the in-game world that covers the entire United States. This is one of the few games today that has been able to truly show just how much power the next generation consoles have.

After revealing an already leaked Watchdogs trailer (which makes it no less awesome) they totally switched gears and revealed the incredibly predictable 2014 Just Dance, which besides a new 6 player mode really only offers a new playlist.

After just dance, the next topic was the Raving Rabbids TV show (which looks adorable) that you can play. Why they chose to brand this as a TV show I have no idea, as this is really just an overly cinematic video game, but, no matter what you want to call it, it's time for Assassin's Creed.

Although I've always thought that AC4 could have just been DLC for AC3 (Connor goes pirating, because that would be so hard to make) there's no doubt that Ubisoft puts a lot of time, money, and effort into their games, and this is no exception. Although the trailer was all pre-rendered cgi footage, (because you know, you only need at least 8,000 of those at every press conference) so far this title seems like it will really just be a repackaging of Assassin's Creed 3 with a new story (Call of Duty-esque much?). Also from what we've seen this looks as if this title really has no plans on pushing the boundaries, but rather sticking to what we've seen this whole generation (thanks Ubisoft that's refreshing).

The next announcement (the stand out of the conference) Tom Clancy's The Division, blurred the lines between single and multiplayer gaming. The gameplay featured stunning (I can't enunciate that enough) graphics and an entire team of 3-4 people playing together (that group being part of a much larger group over an entire in game open world), with people being able to drop out and rejoin as they please. With a beautiful UI and an array of abilities to choose from, we've finally found a shooter unveiled at this EA that had some variety to it.

Overall, there weren't many surprises in this conference. However, the conference unveiled a ton of new titles for every type and age of gamer. So overall I'd say this was an enjoyable conference that held something for everyone. Check back here in a few hours for the Sony conference!

                                                                                           -Colby



EA's E3 Press Conference Recap and Review

Welcome everyone! So today's the big day, E3! Up next is EA's press conference. If you missed my recap of Microsoft's conference, check that out here! I'm really hoping to hear some Sims 4 news from this conference! Anyways, check out the recap and review after the jump!


EA started off with the title Garden Warfare, one of the two new titles in the Plants VS Zombies series. Garden Warfare is a new take on the PVZ series, and is actually a 3rd person shooter title. The game allows the plant of your choice to move around freely as you battle zombies in an arena, the one shown was the zombie's mansion/base. The game features 3D graphics, and it even features sniper, healer, and melee class characters, depending on which plant you choose to play as. Featuring boss waves, different classes of plants, and real time tactics, this is a well thought out, immersive title due out on the Xbone and 360. But seriously, this game is just awesome.

In trailers and gameplay for new reveals like Need for Speed Rivals it is clear EA is pushing the boundaries to make the experience as immersive as possible. NFS Rivals features a rich, crystal clear landscape and ever changing weather patterns, which makes for a game that really puts you in the front seat. 

Another surprise was bringing up Aaron Paul, star of Breaking Bad and the new NFS movie to bring us some behind the scenes footage from the movie. For a series where plot is really put on the backburner for action, it'll be interesting to see how the 1st movie installment will do, critically and box office wise.

From there the conference moved into arguably one of EA's biggest territories, sports. Just like in Microsoft's conference, AI intelligence is taking huge steps forward, and your computer controlled team mates will have humanlike instincts, once again making for a much real experience. The sports segment is where this conference started to fall. In this segment EA brought out odd guests who had no business being there, and had many unveilings that were incredibly underwhelming, with minor innovations like micro precision and elite technique that could be seen from miles away that should have been made already. All of these reveals were met with an fake applause track played over the dull, bored, minor cheering of the audience.

From there, things got (somehow) even worse! EA brought out Drake to talk about FIFA 2014. Why? ! Some sort of attempt to bring the mainstream audience into E3? Who knows! The point is it was totally unnecessary and had no connection to what the topic was.

From there EA moved on to the UFC, where it brought out the current heavyweight and lightweight champions (who actually had a connection to the topic) to talk about what fighting was and what it meant to them. After dragging that on for as long as possible (probably to torture us, because they're EA) they showed us the UFC 2014 trailer, which featured pre rendered footage, and no live gameplay whatsoever. Thanks EA!

After the wonderful world of EA Sport's presentation, I needed something else, even if it is another FPS. And that's exactly what they gave us, the first glimpse into Battlefield 4's multiplayer mode, which features an immersive landscape where everything is able to be interacted with. 

After recovering from the sports blunder with BF4, they revealed a fan favorite, Mirror's Edge 2, who's trailer used all real gameplay and brought real cheers from the crowd, rather than the fake cheer track used on all their underwhelming reveals.

Along with a few technical difficulties like hearing everyone backstage laughing hysterically when their mics weren't off (Seriously, what were they laughing at?) the multitude of boring underwhelming reveals really outweighed the positives of this experience. So with a strong start, weak middle, and strong ending, EA's conference was well.... extremely average.

And yeah, no Sims 4 news. yay.
                                                                                            -Colby



Microsoft's E3 Press Conference Recap and Review

Hey everyone! On Monday Microsoft hosted their long awaited E3 press conference where they talked about new software and revealed new details about their new console, the Xbox one. Check out a review and recap of the conference down below.


Right from the beginning it's clear Microsoft is looking to make up for its mistake this generation. Immediately from even just the pre show Microsoft started revealing new games that are only for Xbox one, and pretty much in the first five minutes doubled the amount of exclusives found one Xbox 360. However, whether or not they'll be able to keep up the steady stream of exclusives throughout the entire generation is yet to be known.

Aside from just revealing new exclusive games, Microsoft showed what these new games are made of, and why it's worth buying the Xbone to play them. They showed gameplay of the new installment in the long running racing series Forza Motorsport, Forza 5. AIs in these games have evolved beyond being just a computer. Rather than driving in the systematic way we've come to expect with AIs, they drove in a less systematic, more human way, which make for a much more realistic and challenging game.

In the many trailers shown throughout the conference they showed just how realistic games are becoming. At one point in the Quantum Break trailer (A new Microsoft exclusive game) I was shocked that I was looking at a digital person, and not a real human, which shows how dedicated developers are to making the next generation as close to real life as possible.

However, developers are pushing the boundaries in every way, not just in graphics. In games like Project Spark, developers are building on games such as Little Big Planet that let you build your own experience, however, unlike in older generations where you had to use pre made tools that could limit your creativity, in this generation you have complete control over your creations with much more in depth and immersive tools available to you. Also in the same field, there are many new great developments in the open world genre. In new open world games you can interact with everything. Random objects can be picked up and used as improv weapons, and narrow or hard to reach routes that you never thought possible to use in this generation are now easily accessible escape routes, as shown in games like Dead Rising 3.

The conference also showed non gaming features, such as the ability to instantly live stream and record your gameplay to share with your audience online. Basically, everyone in the world will now have a gaming channel. great.



While there were many positives to the conference, it also had many downfalls too. Such as a ton of technical difficulties like no audio, just a terrible pretending to be excited crowd's cheers, in the Crimson Dragon trailer and the gameplay trailer for Battlefield 4 just not starting... like... ever (probably because they were running on Windows 8), scripted and awkwardly delivered jokes that garnered little to no laughs from the audience, and the omission of details like how the Xbone will handle used games and the topic of the Xbone not being able to work unless logging in to Xbox Live every 24 hours, details the gamers need, unlike the constant mentioning and plugging of SmartGlass. And then the worst of it all, an incredible launch price of $500! That means buying just 2 games along with your system will cost at the lowest $640. Is a system full of the exact same first person shooter over and over, live TV only available only at launch and in just one county, and basically not being able to be played in rural areas of the country as you have to stay logged in to play, worth $500? I'll let you answer that one.

Well, that's it for the Microsoft press conference! Tell me what you thought of it in the comments below, and I'll see you soon for EA, Ubisoft, and Sony conferences.
                                                                                                -Colby

Thursday, June 6, 2013

Full E3 Recaps Coming Soon!

                                     
Hey everyone! As most of you probably know, E3, the Electronic Entertainment Expo, is right around the corner, kicking off on the 10th, or next Monday, and ends on the 13th, or that Thursday. And as I will be watching most of the live streams from the expo, I will be live blogging and recapping all of the big stories from the expo throughout the duration of it. So make sure to come back here on Monday, 9 AM Pacific time, where you'll be able to watch the livestream as I'm live blogging it. Hope to see you all back here!
                                                                                                                           -Colby

Thursday, May 16, 2013

New Story Soon!

Hey everyone! I just wanted to let you know there should be a huge new review coming this weekend. Sorry for not posting very often. See you soon!

Saturday, April 27, 2013

The Gamer Report Episode 3: A new Call of Duty title, the next Xbox announcment, and more!

Hey everyone! Welcome to the new episode of The Gamer Report. Tell me what you think in the comments below, and thanks for watching!


                                                                                                                           -Colby

Sunday, April 21, 2013

Injustice: Gods Among Us Review

Hey everyone! Today I'm going to be reviewing Injustice: Gods Among Us! Let's jump right in to the review.



Injustice is a brawler based around the DC Comics universe. The gameplay is very similar to Mortal Kombat or Street Fighter, but rather than having multiple rounds each character has two health bars. My main gripe with the gameplay is that besides the very unique wager (where both players wager a certain amount of their super bar [the super bar is what you build up to unleash your most powerful attack] in secret, and whoever wagered the most wins) the fights are extremely repetitive, and even when I play just one match I start to get bored. Along with that, all the characters have a very limited moveset. Another problem I have is that there are no items. While items aren't present in every fighting game, this game would have been able to add a ton of unique items which would have added a lot of variety to the fights, variety that is definitely needed. However there are some good points to the gameplay. Stage interaction is one of those good points. Every stage has different hazards to avoid, which always adds variety to the match. Also, characters always interact with the environment, which can completely change the mood of the match. Speaking of mood, mood is my main problem with the graphics. While the graphics are certainly nothing to sneeze at, everything is very dull, and nothing really pops, which is just another element that makes this game very boring.


The story mode is a big plus for this game. Unlike some fighting games, this game's story is very thought out and makes sense, and isn't just a bunch of random battles thrown together. My only problem with story mode is that rather than switching up who you play as throughout the story (or letting you pick your character), it has you play as one certain character for about ten battles each, which gets very redundant.

And while I've already listed a ton of complaints about this game, I have one that tops them all. There is only one game mode. There is only one vs. one matches. No tag teams, no 1 vs. 3, no nothing. This is my main reason why I suggest you shouldn't go get this game, and if you really want to get it, at least wait for a price cut.

Well, this is my review, tell me what you guys think of the game in the comments, and I'll see you soon!
                                                -Colby

Saturday, April 20, 2013

The Gamer Report Episode 2: A Link To The Past Sequel, Playstation All Stars MMO, and more!

Hey everyone! The Gamer Report episode 2 is up! Catch up on all your gaming news here. Watch it below and tell me what you think in the comments! :)


                                                                                                                                            -Colby

Saturday, April 13, 2013

The Gamer Report Episode 1: The Xbox 720, The PS4, Minecraft, Batman: Arkham Origins, and more!


Hey everyone! Welcome to the 1st episode of The Gamer Report! Sorry the audio doesn't sound very good, but it'll be fixed in the next episode. Anyways, enjoy the video and tell me what you think in the comments!



                                                                                                                              -Colby

Wednesday, April 10, 2013

Very important update! Please watch!

This will affect my channel and this blog, so please watch and comment with your feeback :) Thanks!

Saturday, March 30, 2013

Luigi's Mansion: Dark Moon Review



Luigi's Mansion: Dark Moon is the sequel to the 2001 game Luigi's Mansion, on the Gamecube. This is the 1st handheld (3DS) entry in the series, and the second overall. Let's jump right into the review with the plot!

Plot- Since the events of the first Luigi's Mansion, E. Gadd (yeah he's back, yay!), the professor studying the ghosts of Evershade Valley (where the game takes place) has managed to pacify ghosts, and was in the process of studying them. The Dark Moon, an object similar (yet much smaller and purple) to the moon,  is then shattered, causing the ghosts to become hostile. E. Gadd then calls in Luigi to help him recover the shattered dark moon in order to re-pacify the ghosts.

Graphics- The graphics are probably the best I've seen on the 3DS, but as the 3ds isn't HD (which is really not acceptable) they still don't look particularly good. However, no 3DS games are in HD, so with that in mind, these are pretty solid graphics. And as for the 3D, they make absolutely no use of it, they just add a little depth to the game the whole time, with no variation at all. As the 3D is sometimes a hassle to play with, it really just isn't worth it. Nintendo definitely put the 3D on the back burner for this game, sadly.

Difficulty- As with most Nintendo games, you can't change the difficulty, so if it's to hard, Nintendo says, "go f*ck yourself!" I mean, it is a challenging game. There are different ways/mechanics to catch ghosts that they don't tell you about, so you decide if that's good or bad (I think it's good, they make sure it isn't too easy that way). The ghosts don't come easily, they will run and they will attack. You have to stay connected to suck them up, and they can drag you around if they get to far and make you lose hearts, so once again not too easy, another plus. And there definitely secret things like money, gems, and extra lives to find, and they do hide them, they aren't just presented to you, which is good.


Gameplay- As with the graphics, innovation was also on the back burner. The original Luigi's Mansion had new and unique gameplay, and they really didn't build upon that in this game. Since there was such a gap between this game and the sequel, they got away with little to no innovation, but I really hoped there would be new elements introduced in this game. There are a few annoying quirks in the gameplay too. For example, in the beginning of the game, E. Gadd  Gives you a customized DS (why they chose to advertise the DS rather than the 3DS there, I don't know) that he can call you on, and for the first 20 minutes you barely get to play, it's just call after call after call, which is pretty annoying. Since it sticks to Luigi's Mansion original formula, it's great gameplay, but it's still just the same old thing.

Luigi- Time to talk about our protagonist, our scared, mustache donning friend Luigi! He actually is very personable, if you press different buttons on the D-Pad, he will say different phrases, which is unnecessary, but it's a nice little touch that I enjoy. Also, whenever he answers the DS he says "hello!" And always nods like he's listening, which makes the conversation a bit more real. However, once again he for some reason finds it necessary to murder helpless animals like mice who are just running around doing mice stuff, nope gotta kill em! And really passive ghosts! For example, Luigi walks in on two ghosts just painting each other, one posing, and he just attacks, for no reason. Apparently Luigi has a thirst for blood that can't be quenched. But overall, Luigi is a great, lively protagonist.

Eerieness- The only age group this is supposed to scare is like, 3-5 year olds, and me. I have a low tolerance for scary stuff (even though I love watching and playing scary movies and games), a bit lower than a fetus' tolerance, actually. And it really does make me jump when I see them creeping up on me, and hear them in the distance, so overall, this gets an A+ in eerieness!

Overall, I really do enjoy this game, I had extremely high expectations for it, after the amazing game that was the first Luigi's Mansion, and it just about met them. Even with it's less than stellar graphics and little innovation, this game in my opinion, is a great 3DS game, and if you haven't already, I'd definitely pick it up.

If you liked this review please make sure to tell your friends about this blog, and keep checking back for more reviews, thanks!
                                                                                                             -Colby

Thursday, March 28, 2013

The Top Ten Nintendo Exclusive Games, Ever!


Hey everyone! Because of Ethan's great idea on some Top Tens, I plan on doing a few Top Tens all through Spring Break! Today's is the Top Ten Exclusive Nintendo Games, on every console (although I know I can't speak for everyone, these are mine). Please make sure to tell your friends and share this on Facebook, Twitter, and all that good stuff, because I worked realllllly hard on this! Thanks! Let's jump right in with number ten.



10. Yoshi's Island (Focus on: GBA Appears on: SNES, GBA, DS): This was actually the last game I picked. It was a tossup of this and Super Princess Peach. I ended up picking this because I remembered Super Princess Peach was an awful game. Nintendo has such a broad library of exclusives mainly because of all the successful spin offs they're able to make. Unlike Super Princess Peach, this was one of the successful spin offs. Yoshi's island was able to achieve its great success because it was able to distinguish itself as its own, new platform game, rather than a clone of its parent series, Super Mario, as the graphics and gameplay differ greatly from the regular Mario titles. This game is also unique as Yoshi isn't just Mario's sidekick anymore, but rather the hero of this adventure. While the levels in this game are very linear (escort baby Mario through the level and to another Yoshi), the gameplay is very different, and varies largely throughout the game. Rather than having hearts or some other form of lives, a game over requires Yoshi to lose the infant Mario he carries on his back. Mario is lost by getting hit by an enemy. If hit, Mario will be carried off in a bubble, crying. If Yoshi is unable to reconnect with Mario before the timer runs out, he must start the level over, or restart at a checkpoint. Yoshi has a wide range of different attacks, and sometimes, is even able to transform into vehicles like helicopters! The art style of this game is another factor that separates it from its parent series. The art style appears to be almost hand drawn, and in other words, is very cartoon like. It's a huge departure from the regular Mario art styles. It's comparable to the Legend of Zelda: The Wind Waker's takeoff from the regular Zelda art style. This spin off title was extremely successful for Nintendo, but it doesn't even begin to compare to the success of the next entry.



9. Super Mario (Focus on: SNES Appears on: literally every Nintendo console ever. EVER): Now what Top Ten Nintendo games list wouldn't have a Mario game on it? A hipster's list, obviously. Aside from N64's Super Mario 64 and GC's Super Mario Sunshine, no Super Mario games compare to this this one, which is why the SNES version takes the 9th place spot. The reason is, after you complete all 8 worlds in other Mario games, you're done. All that's left is world 9, which only holds a few levels with ridiculous objectives you have to beat to unlock them. But in this iteration, there are worlds of secrets to unlock! There are secret shops, routes, levels, and more! Much more! And, this is the only game that flying with the capes is a big part of the game, which is disappointing. Also, this is the 1st game that had the protagonist's sidekick be a dinosaur... So 10 points for being awesome. In the newer games, the developers took out gameplay elements that just didn't need to be taken out (such as Yoshi doesn't travel with you to other levels). This entry is short, but I think the reason why Mario is on here explains itself, I just needed to explain why I picked the SNES version. The Mario world has expanded tremendously since this game, as shown by the next entry.



8. Mario Kart (Focus on: Wii Appears on: SNES, N64, GBA, GC, DS, Wii, 3DS, Wii U): Mario Kart Wii is an extremely successful game. It is actually the 3rd highest selling game ever, behind 2 games, one of which is on our Top Ten list. The Mario Kart series is definitely deserving of its success and critical acclaim, and here's why. The Mario Kart series put a huge spin on the racing game genre, with many games in the genre being boring clones of one another. The Mario Kart series is able to give you the best of two worlds, the quirky, fun elements of the Mario series, and well, the racing elements of the racing genre. Part of the reason this series is so successful is because it is immediately identifiable as part of the Mario series, which brings a lot of fans in. From there, it relies on its great gameplay to bring people in. In the Mario elements of this game, the main element is the items. The items are (almost) all things you see very often in the main series, and then changed to be geared towards racing, but not always in the way you expect. For example, in the main series, Bullet Bills are hostile enemies, but in the Kart spin offs, they are assist items that help you catch up to the other racers. In the racing elements of this game, they are as realistic as they can be (as they can be with all the Mario elements listed above). There is drifting, startup variations, and more flagship elements seen in the racing genre. What keeps this series fresh is that, in new entries into the series, they are never just upgraded clones of the previous entries; they always add something new to the series. But not something small like new items, but large elements of the gameplay are always added, such as submarines and gliders being added in Mario Kart 7. Another thing I love about the series is, it really is not over until it’s over. In other racing games such as Gran Turismo, if you fall too far behind, there's a very slim chance of catching back up. But in the Mario Kart series, you can always catch up with the help of certain things like items. You can fall from 1st to last in a matter of seconds, or climb from last to first in a matter of seconds. Now, it's time to switch gears from Mario and its spin offs, to a series that has been around for ages, and that has managed to move gracefully through many generations of video games.



7. Pokemon (Focus on: DS [HeartGold and SoulSilver] Appears on: GBC, GBA, DS, 3DS): Ahhh Pokemon. These games have aged very gracefully, as even the GameBoy Color iteration are still very playable. But why is that? Pokemon found a formula that attracts all different sorts of gamers, core and casual. What is it about these games that keep players coming? It’s that these games truly are an adventure. No 2 trainers are the same. No 2 Pokemon are the same. While this game is a very linear game, there are so many different routes to get to that goal. You can construct your team however you want, shape your battle plans however you want. This series keeps fresh and maximizes sales by releasing 2 versions for every new entry, with slight differences between the two. This can sometimes causes hardcore gamers to get both, increasing sales. And the final way they maximize sales is by a few months after releasing the 2 versions, they release a third, that combines both versions and adds even more. This formula keeps the series fresh by always adding new elements to their tried and true formula, and changing elements just enough to keep gamers wanting more. The series will soon be getting a very necessary overhaul of the boring overhead graphics we've had in every entry, to be replaced with new, updated 3D graphics, obviously for the 3DS. Speaking of the 3DS, time to talk about a game that will soon be getting a remake on the 3DS.



6. Donkey Kong Country (Focus on= SNES Appears on= SNES, GBC, GBA, Wii, 3DS): Donkey Kong first appeared with our mustache donning friend years ago in (actually, in this first game, Donkey Kong isn't actually the antagonist, it's Cranky Kong. And Mario hadn't been named Mario yet, but rather, Jumpman) the game titled simply: Donkey Kong. This franchise, as do many Nintendo franchises, has since evolved drastically, and has sold over 48 million titles worldwide! Donkey Kong Country was the first Donkey Kong title on the SNES. It is similar to many games as you progress through each level in a linear fashion to get to the next. However, multiplayer in this game was a step above some of Nintendo's flagship games like Mario. Rather than having one person play one level and one person playing the next, both players play at the same time, with DK taking the lead, and if DK dies, Diddy takes the lead. The Country series has gone on from the SNES, though. In a surprise move from Nintendo, Donkey Kong Country returned, in Donkey Kong Country Returns (hahaha, get it?)! This expanded the series with brand new, much more dynamic levels, a much better multiplayer experience, and much more bananas. Donkey Kong earned its place on this list by being able to distinguish itself as its own game by building upon elements of platformers like Mario, and rather than Mario, where you do the same thing in every level, it made different ways to get to your goal in every level, and thus makes for a much more dynamic experience for the player. Donkey Kong Country extended beyond just Donkey and Diddy though. In this game we meet some of the Kongs, like Candy and Funky, but there is a world of Kongs left to meet! Here's the (not ->) whole family tree!



A few of these Kongs have gotten a starring role in the DK Country series, but in our next entry, we meet a whole new bunch of Kongs.



5. Donkey Kong 64: The 3D world of Donkey Kong was sadly, only shown on one platform, and one game. But, it definitely made its mark. In Donkey Kong 64, Donkey Kong's world was shown in a whole new way. The world he lived in became 3D, rather than the flat 2D world we were used to seeing. This perspective almost turned it into an open world game, and expanded the world hugely, which doubled the fun. What also made this game fun was, we meet the whole Kong family (well, a lot of the Kong family)! Each Kong had different special abilities, all of which were necessary to progress through the story. This made the game even more fun because you get to play as your favorite Kongs! The game made sure to focus on all the Kongs as an ensemble, rather than making the game revolve around Donkey Kong, which is another plus. Another reason I always loved this game was the replayability. All of the Kongs had a corresponding color. Some items like bananas (oh bananas and monkeys, that's not a cliche) , coins, and other things were a certain color, and only the corresponding Kong could collect them, making you want to go back and collect everything. The gameplay of this game also surpassed DK country. Each Kong had a special ability, (like Tiny Kong could swing her ponytails to fly) which is just one of the things that made this game so unique. It also has a multiplayer mode in this game, which unfortunately I never played (I'm sure it’s just as good as the rest of the game, though!). This game has (for some reason) yet to come to the virtual console, but when it does, it will again amass a huge amount of sales. And while the next entry didn't get quite the amount of sales this did, it still made a lot of paper. (You'll get the awful pun in a second)



4. Paper Mario: The Thousand Year Door (Focus on= GC Appears on= N64, GC, Wii, 3DS): This is probably the most controversial placement on this list. The placement for pretty much the whole top 5 (except number one) was extremely tricky. Anyways, to me, this Paper Mario is by far better than all the other entries. Unfortunately, I was never able to play the N64 version, but it does beat the Wii and 3DS version, mainly for character reasons. In the Wii version, all we get is 4 characters, which we've seen in all the other Mario games. It also beats the Wii because of the main point of the gameplay, the battles. The way they set up fights, on the stage, in the GC version was amazing, totally new, and fresh, but in the Wii version, for some reason, the incompetent developers threw it all away. And the 3DS version left us with no partners what so ever! Also, the emphasis on the stickers was extremely unnecessary and took away from the game. Not to mention Kersti is pretty much the worst... thing, to ever grace this earth. The GC version surpassed both of these with the stage battles, audience interaction (one time Luigi was in the audience and threw something at me...... thanks bro), and the story. The story of the game overall, and the character's backstories were very compelling. Especially when Mario gets copied, and only Vivian trusts you and believes it's the real you. Another bonus was that you actually have options. While this game is linear, you do have options, such as unlocking Ms. Mouz, and training at the wrestling arena. Even the gameplay outside of battles can be tricky, and keeps you thinking. Plus, you get a baby Yoshi. 80 POINTS FOR BEING AWESOME! So with a great story, great characters, killer gameplay, and a baby Yoshi, how can this game not get third place? However, our next entry has all of this, and much more.



3. Super Smash Bros. (Focus on= Wii Appears on= N64, GC, Wii, Wii U, 3DS): Taking all of your favorite Nintendo characters, and sending them into an arena to duke it out. How can that formula fail? Clearly, it hasn't  Super Smash Bros’s formula is unique, and has brought huge success to Nintendo. There are two reasons this game is so successful. Number one is that this game features all of Nintendo’s flagship characters, which immediately attracts fans to this game. Then, the game relies on its stellar gameplay to attract core fans of the fighting game genre. The gameplay of this game is great because it’s so original. Instead of having a health bar, like most fighting games had when the first iteration of this game came out, it had a damage bar. And as this damage bar rises, the easier it is to get knocked off the stage (which is the only way to get kills), which is also extremely original. Another plus for this game is that it keeps you playing, well… because it keeps you playing! It has an endless amount of gameplay. There is even a mode called endless mode! There’s a story mode, a classic mode, an all-star mode, a versus mode, a stock mode, a team mode, a challenge mode, a tourney mode, a stage editor, and seriously, this is only half of what you can do. And while it’s true, many of the characters are clones of each other (Fox and Wolf, Seriously?) But honestly, who cares? If you want to play as your favorite character, who happens to be a clone of another character, why not? It even lets you play as some characters that have never had a starring role, like in the next entry.

2. Luigi’s Mansion (Focus on= GC Appears on= GC, 3DS): Now this, this is what I'd call a classic. For the first time, Mario's lanky, shy brother Luigi is getting a starring role. This game was very different from anything we'd ever seen, gameplay and story wise. Luigi has to team up with professor E. Gadd to save his brother Mario, who has been captured by King Boo. To get to King Boo, he first has to clear a mansion full of all types of ghouls (one being a 7000 pound baby)! One of the reasons this game is so memorable is because of the ghosts, many are actually very passive, and friendly. Definitely not all of them though. The gameplay is great too. In order to defeat the ghosts, you have to suck them into a $10,000 vacuum cleaner, The Poltergeist 3000! You have to reduce their hearts by keeping the vacuum locked on them (which is much harder than it sounds) and then once their hearts reach 0, in to the vacuum they go! It's actually sad, a lot of these ghosts weren't even doing anything wrong, Luigi just attacks them! This game is definitely legendary. When I think Gamecube, I always think of this game. Anyways, the 3DS version recently came out, and is about on par with its Gamecube counterpart. With absolutely no advertising, it managed to pull in 100,000 pre orders. Not too shabby, eh? But now everyone, prepare, for number 1.

1. The Legend of Zelda: Majora's Mask (Focus on= N64 Appears on= Every Nintendo console): Early in the Nintendo 64's life, Nintendo unleashed the monster Legend of Zelda: Ocarina of Time. This game was total beast sales wise, selling over 7 million copies. This game set the standards for what Zelda games always would, and will be, especially its revolutionary 3D aspect. However, after Ocarina of time, Nintendo didn't just quit there with the Zelda series. Why should they? As Ocarina of Time had just been released, the sequel did not need to be made from scratch, drastically reducing the necessary budget, along with the development time. So with all of the necessities already taken care of, besides a few improvements graphically, all that needed to be created was a new story, and some new creative gameplay elements. With only an 18 month development cycle, you'd figure that any game would be destined for failure, but not The Legend of Zelda: Majora's Mask. With a close second of Twilight Princess, this had the darkest and most compelling storyline out of any Zelda game yet. The game goes in a 3 day cycle, and once you get to the third day, you have to reverse time with your Ocarina to go back to the 1st day. Why? Because on the end of the 3rd day, the moon crashes into Clock Town (the main town in this game). Throughout all 3 days, all of the villagers know the moon is destined to fall on the town, some simply deny it will ever happen, and some just realize there is no point in denying it, the town is forever shrouded in doubt, but they are all powerless to do anything, only Link, The Hero of Time, can save Clock Town. Compelling enough? But it isn't just the story that brings this game to the number one spot, it's the gameplay. Majora's Mask introduced a new element to it's game, mentioned in the title, masks. Throughout the game, Link collects masks, some necessary, some optional. What these masks do vary depending on the mask. Some give you a few new/different abilities/attacks, while some change you into a completely different form, giving you a whole different moveset. This adds a whole other level of uniqueness to this game. But honestly, I can't describe just how great this is, you need to buy it on the Wii's virtual console yourself. Speaking of buying it, there is one place this game didn't excell as much as it's predecessor. Sales. It's not like the sales for this game were disastrous, but they weren't on par with OoT's (Ocarina of Time). It actually only sold an estimated 3.5 million. This is partly because this is one of only 2 games (the other being DK 64) that required the N64 expansion pack. So, was buying a whole extra accessory worth just 2 games? Obviously, to most gamers, the answer was no. However, even with that in mind the sales are above average, and are only an estimate. Not to mention virtual console sales aren't included in this figure. But to me, sales aren't a sign of of a good game, the game needs to show that itself.

I hope you all enjoyed this list! Tell me your top ten in the comments, thanks for reading!
                                                                                                                                -Colby