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Showing posts with label Sony. Show all posts
Showing posts with label Sony. Show all posts

Saturday, November 16, 2013

PS4, Knack, and Contrast Review

If you don't want to read this, feel free to watch this video review :)


Hey everyone! Today I'm here to review two launch titles for the Playstation 4, the retail title Knack, and the indie free to play Contrast, along with the system itself. Check out the review for Knack down below.



Overall, Knack, is just okay. That's it. The graphics are in no way stunning, and honestly, could have probably been pulled off on the PS3. While the story's nice, it's certainly not a bragging point. But to me, there are multiple problems with the overall gameplay. As Knack grows (or shrinks) the amount of damage enemies deal do as well. I have not yet explored a part of the game where it didn't require more than 3 hits to completely knock Knack out. At multiple points in the game, there are groups of three or four enemies together that can take out Knack in one hit, causing a plethora of restarts before you gain any ground. This also makes it so the only way you can cause any damage is by running in really fast, trying to get a hit, and then run back out, leaving us with annoying, redundant gameplay. Another flaw in the gameplay has to do with one of Knack's main damage dealers, sunstones. "Sunstones are items found around the world of Knack which can be destroyed in order to fill up Knack's energy bar in order for him to execute Super Moves."-Knack Wiki. If you use a sunstone on an enemy, and then proceed to die (you will. an incredible amount of times) in the same area, the damage the deal to enemies is undone, however, the amount of energy you used isn't, meaning that if you die after using a sunstone, the damage doesn't stay, while the energy still disappears. With overall redundant, overly difficult gameplay, mediocre at best graphics and plot lines, honestly, I wouldn't recommend this to anyone.

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Next, we move onto another launch title, Contrast.


Contrast and Knack are polar opposites, in all ways. The puzzle platformer game is set in a parallel 1920s world, where a young girl Didi, meets Dawn, a mysterious woman who is able to transform into a shadow and travel along lit walls. The unique gameplay is simple yet engaging, and is presented in a wide variety of ways, with every level being different from the last. The gameplay is very engaging, and lives up to its name as a puzzler, with multiple ways to progress through a level, while also keeping your mind sharp through out, always having to plan ahead. The story of the game is crafted beautifully, and is incredibly compelling. The story has twists, shockers, and even humor in it, and manages to stay fresh through the entire game, always making you wonder what's to happen next. Usually, I'm not a fan of  puzzle games, but Contrast has something for everyone. Intense (yet not too intense like some other games) puzzles, platformer elements, a unique and intriguing plot, and overall wonderful gameplay. Besides a few minor glitches (I haven't noticed one yet that hugely interfered with gameplay) this is a wonderful game that I'd recommend to anyone looking for a solid launch title.

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And finally, we move onto the system itself, the Playstation 4.

Unboxing by yours truly :)

Overall the system itself, IS AWESOME! *Insert rabid fangirlism here* The system immediately grabs your attention with a beautiful upgraded UI, but it also simple at the same time, letting you know where everything is, so it's easy to grasp for newcomers. One of the most interesting features of the new system is the ability to connect your PS Vita over wifi to use it as a controller, showing the action on both screens. While working with high speed wi-fi, the feature is flawless, and essentially works like off screen play for the Wii U, allowing you to continue the action when someone else wants to use the TV. This feature is not only helpful, but saves you $50 dollars on another controller. However, if your wifi is spotty at times, the remote play is essentially useless, and remote play with a USB cord, is unfortunately, not available. 

Another noticeable upgrade from the PS3 is the loading times, for example, a few months ago when the PS Store was upgraded, the loading times for it were unbearable, however, the store now loads in a fraction of a second, along with notably decreased loading times for games as well. The main gripe with the system for me, however, is how the system handles capturing gameplay. The capturing seems to turn on and off whenever it wants, making it impossible to record audio in sync, as it's impossible to tell when it will stop recording. Another problem with the capture is the fact that you can't record audio along with video, rather, having to record video and audio separately. As a YouTuber, I was really excited for the capturing aspect of the system, unfortunately, I think I'll wait for a capture card. On the flip side, livestreaming your gameplay is a much more capable and usable feature.

Another great aspect is the Dualshock 4. the new controller fits perfectly into any sized hands and is overall much better than the previous Dualshock, featuring upgrades such as a microphone jack, a clickable touch pad, and an overall upgraded, sleeker, and easier to use design.

With new, great features such as multitasking, being able to play games while they're downloading, and all the aforementioned details, this system really is, for the players. 

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Well, that's it for my review! If you have it, what do you think of the PS4? Are you waiting for the Xbox One? Share all your comments down below, and I'll see you guys soon!

Monday, June 10, 2013

E3 Day One Recap: Everything you need to know

Hey everyone, E3 day one has officially come to a close! Check out reviews and recaps of each press conference held today down below!

Microsoft- http://bit.ly/14tyWf9 
Sony- http://bit.ly/1bqqzRS

Also check stay tuned for tomorrow where Nintendo plans to unveil a ton of new games! See you tomorrow!
                                                                                                                                     -Colby

Sony's E3 Press Conference Recap and Review

Alright everyone, as Day 1 of E3 comes to a close I've reviewed and recapped every single conference that has been held today, including Microsoft, EA, and Ubisoft's! However, we still have one of the biggest conferences of E3 left, Sony's! It is unknown what is in store for us in this conference, so find out what Sony revealed in the recap and review of the conference below!

Sony started off the conference with a mashup of everything Playstation, it's past, present, and its future, followed by Jack Trenton coming out on stage and announcing what's next for the Vita, including the Telltale Game's Walking Dead Series' 1st season coming to the Vita along with an all new episode, 400 Days.

After a brief speech about the future of the Vita (noticeably missing was the highly rumored Vita price cut) the conference turned back towards the PS3 and its upcoming first party title The Last of Us with an all new trailer. The show kept up the quick pace by showing 2 teaser trailers for the upcoming games The Puppeteer and Rain.

Immediately after that Beyond Two Souls got a new trailer showing Jodie Holmes training in a military base (amidst other things) but as quickly as that began it was over with a new trailer for Gran Turismo 6 (why they're rushing through all these trailer when they have two hours at their disposal I have no idea), which features rich, realistic landscapes and an immersive, customizable experience. 

The PS3 trailers kept on coming with a new Batman: Arkham Origins trailer, and while this does feature pre-rendered cgi footage, it does also give us some live gameplay and hints at how the new Batman installment will play, and from what we've been shown it will only expand and build on the solid Arkham series' formula. The trailer was also coupled with new, extra downloadable content coming only to Playstation including new stages and skins.

From there, Sony moved on to (arguably) the most important part of the conference, the actual reveal of the PS4 hardware. Featuring a sleek design, the PS4 has found a totally new, beautiful look, especially when compared to the boring, 1980 VCR reminiscent Xbox One. 



From there the conference moved on to the non gaming side of the PS4, and delivered news about upgrades to its streaming service Music Unlimited and new programs in development by Sony Pictures that are coming exclusively to Playstation systems. It also announced that Redbox Instant and Flixster will be coming to Playstation systems, along with select Pay per View events, however, Sony did reiterate that at its heart, PS4 is a gaming console (unlike the Xbox One, BURN!!), and that its main goal is to bring new gaming experiences to households everywhere. 

After that we received a new, all gameplay trailer from a new IP from Sony Santa Monica titled The Order, followed by new Killzone: Shadow Fall, Driveclub, Infamous: Second Son, and Knack (all of which were initially revealed at the PS4 event) gameplay. The gameplay shown from these titles all featured rich, immersive experiences that take advantage of the power of the next generation consoles.

From there Sony praised itself on its relations with indie developers, and how these developers continue to reshape gaming as a whole, followed by the reveal of the indie game Transistor, which looks like well, definitely an indie game, with a lot of potential. However, it is unknown what exactly this game holds. From there Sony revealed new details of what the PS4's future holds in regard to indie games, and from what was revealed it seems as if the Playstation will continue to be the premier platform for indie games. The developers realized this too, as every indie game shown will be found exclusively on the PS4.

After Square Enix was introduced through a video message they revealed Final Fantasy's (a cult favorite of Final Fantasy XV, along with Kingdom Hearts 3.

After those quick trailers, Assassin's Creed IV received its first live gameplay demo (which featured an incredible amount of technical difficulties including the game just stopping at multiple times), which really just offered the same experience as AC3 with a pirate theme to it. This only furthers the feeling among gamers that Assassin's Creed could just be turning into the extremely un-innovative series that is Call of Duty. 

After an incredible 5 minutes of new Watch_Dogs gameplay, Sony announced that an hour of extra gameplay and a new skin for the main character of Watchdogs would be coming exclusively to Playstation.

And then, Sony won the conference. Announced to a massive amount of cheering from the audience, Sony announced that the PS4 will support used games without any restrictions. After the unrelenting cheering of the audience died down, Sony also announced that the PS4 does not require any type of online authentication, once again blasting Microsoft's entire plan for the One. And then once again to a large amount of applause, Sony announced that PS Plus will continue to expand its services, and that any existing Plus accounts will carry over to the PS4, and that immediately at launch PS Plus subscribers will gain free access to Driveclub (PS Plus addition) whether or not this version will have any differences from the retail version is unknown.

The ball kept rolling from there with the first gameplay from Destiny, the new Bungee Studios title that the PS4 is relying heavily on (even if it isn't a PS4 exclusive). The gameplay featured beautiful and immersive landscapes and, a ton of weapons, abilities, and features at your disposal!

Sony then announced that Gaikai will be providing the Vita, PS3, and PS4 will be providing gamers with great PS3 titles in early 2014, and whether or not already owned titles will have to be rebought is unknown. And then once and for all Sony destroyed Microsoft with an incredible launch price point of $399!

So while it was unclear whether or not Sony was going to be able to triumph Microsoft in the beginning of their conference, at the end they destroyed Microsoft piece by piece, by having the winning angle regarding used games, always online policies, and its price point.

So after that dominating conference, day one of E3 is officially over! Make sure to stick with me tomorrow as I'll be recapping the large amount of titles Nintendo is expected to unveil tomorrow.

                                                                                                -Colby